AoeStats
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Oasis

515490514Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 82m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Sicilians · Sweden
1080
+17
🇸🇪 Goths · Sweden
1074
+17
vs
🇩🇪 Mapuche · Germany
1110
-17
🇫🇮 Magyars · Finland
1087
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 4,213 10:14 16:39 36:11 ⛏ Fast Castle
42 3,504 10:07 20:55 36:53 ⛏ Fast Castle
42 3,494 9:20 22:04 37:06 ⚔ Skirmisher Rush
22 1,809 11:17 20:41 46:47

Resources

Player Food Wood Gold Stone Spent Collected
37,485 35,460 20,955 2,900 96,800 116,944
40,680 31,970 14,280 6,520 93,450 138,660
37,675 27,881 14,170 3,850 83,576 86,673
38,970 16,086 14,695 2,350 72,101 83,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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