AoeStats
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Nomad

509926656Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
1003
+17
🇭🇺 Vietnamese · Hungary
990
+17
🇬🇧 Malay · United Kingdom
980
+18
🇪🇸 Teutons · Spain
949
+18
🇵🇪 Saxons · Peru
1060
-20
🇹🇷 Bohemians · Türkiye
1035
-18
🇬🇧 Bengalis · United Kingdom
1033
-18
🇬🇧 Franks · United Kingdom
932
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,885 15:05 19:25 — ⛏ Fish Boom FC
28 1,168 16:09 21:07 — ⛏ Fast Castle
25 1,054 18:22 25:21 — ⛏ Fast Castle
22 942 15:46 19:54 35:16 ⚔ Fish Boom FC into Scouts
21 881 13:26 20:02 — ⛏ Fish Boom FC
19 813 13:47 18:57 32:44 ⛏ Fish Boom FC
14 594 15:31 26:18 — ⛏ Fish Boom FC
9 369 14:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,505 9,655 6,425 5,130 45,715 51,609
16,040 11,990 5,405 1,500 34,935 43,043
11,330 8,490 3,785 3,100 26,705 28,485
8,000 7,685 2,430 1,700 19,815 19,723
5,350 5,840 655 1,600 13,445 14,300
4,575 5,453 1,660 1,015 12,703 14,969
4,625 5,514 250 950 11,339 11,834
4,350 2,526 535 200 7,611 7,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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