AoeStats
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Arena

510915592Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 34m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
766
+15
🇹🇷 Burgundians · Türkiye
762
+15
vs
🇨🇴 Vietnamese · Colombia
758
-15
🇨🇴 Khmer · Colombia
742
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 851 10:23 17:12 — ⛏ Fast Castle
20 687 11:20 16:16 32:18 ⛏ Fast Castle
19 654 11:50 20:28 29:55 ⛏ Fast Castle
8 262 12:37 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,775 7,640 5,315 2,810 24,540 27,391
8,805 8,855 3,025 2,265 22,950 26,126
7,075 10,470 3,015 750 21,310 24,522
7,600 5,635 2,825 1,400 17,460 23,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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