AoeStats
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Nomad

515490761Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 7m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1077
+18
🇨🇳 Danes · China
1059
+19
🇪🇸 Ethiopians · Spain
1021
+20
🇩🇪 Vietnamese · Germany
1009
+21
vs
🇨🇳 Cumans · China
1153
-21
🇨🇳 Wei · China
1146
-21
🇦🇷 Italians · Argentina
1124
-20
🇨🇱 Celts · Chile
1029
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 260 — — — ⛏ Fish Boom
27 215 — — —
22 177 — — —
22 174 — — —
20 160 — — —
19 150 — — —
15 116 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 1,075 50 100 2,125 1,652
500 728 50 100 1,378 698
700 475 0 100 1,275 634
450 625 0 100 1,175 635
500 475 0 100 1,075 517
400 300 50 100 850 395
250 425 0 100 775 215
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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