AoeStats
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Oasis

515399990Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1195
+13
🇻🇪 Bulgarians · Venezuela
1028
+19
vs
🇨🇱 Vikings · Chile
1112
-16
🇨🇱 Mongols · Chile
1110
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,849 9:59 17:53 37:49
37 1,783 9:57 26:37 45:30 ⚔ M@A into Archers
34 1,608 8:24 21:03 37:22 ⚔ Scout Rush
29 1,387 11:19 22:03 46:14 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
22,275 21,889 9,940 2,250 56,354 68,482
21,370 14,537 4,960 2,250 43,117 51,307
16,690 7,405 10,495 1,570 36,160 37,072
11,560 9,438 7,625 1,675 30,298 32,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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