AoeStats
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Coastal Forest

512301401Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1180
+13
🇺🇸 Dravidians · United States
1138
+13
vs
🇨🇱 Varangians · Chile
1102
-13
🇨🇱 Mongols · Chile
1101
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,019 10:23 15:31 49:30 ⛏ Fast Castle
46 2,270 8:43 20:42 45:16 ⛏ Fast Castle
41 2,012 10:11 22:46 36:46 ⚔ M@A Rush
39 1,947 12:18 18:46 37:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,895 17,360 19,045 950 66,250 76,779
18,670 15,012 9,445 1,855 44,982 50,435
18,715 14,655 7,980 980 42,330 46,010
18,390 11,312 10,315 2,150 42,167 48,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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