AoeStats
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Arabia

511439649Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 29m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1069
+15
🇨🇱 Mongols · Chile
1068
+15
vs
🇨🇳 Maya · China
1110
-18
🇨🇳 Magyars · China
967
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,194 10:56 24:01 — ⚔ M@A into Skirms
39 1,139 8:42 21:23 — ⚔ Scout Rush
36 1,062 10:03 23:57 — ⚔ Archer Rush
25 724 12:33 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,845 6,309 2,875 0 15,029 16,210
5,840 5,807 2,930 225 14,802 15,150
7,710 4,650 1,890 225 14,475 15,133
5,570 4,075 370 200 10,215 11,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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