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Oasis

513712577Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Vietnamese · Morocco
1900
+11
🇲🇦 Slavs · Morocco
1726
+18
🇲🇦 Wu · Morocco
1645
+21
🇫🇷 Armenians · France
1638
+21
vs
🇮🇳 Franks · India
1900
-24
🇮🇳 Varangians · India
1755
-17
🇺🇸 Khitans · United States
1739
-17
🇺🇸 Goths · United States
1658
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 2,940 8:32 21:14 39:51 ⚔ Scout Rush
61 2,528 8:49 24:46 39:51 ⚔ Scout Rush
60 2,512 9:18 22:44 34:49 ⚔ M@A into Archers
59 2,450 8:22 25:07 — ⚔ Archer Rush
58 2,416 12:02 17:28 — ⛏ Fast Castle
52 2,162 8:58 22:37 36:54 ⚔ Scout Rush
48 1,988 8:28 21:04 34:24 ⚔ Scout Rush
42 1,748 9:02 24:09 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,505 9,455 11,545 2,805 46,310 47,503
23,395 11,020 8,970 950 44,335 45,927
23,450 12,667 6,075 950 43,142 47,340
21,410 10,296 10,050 350 42,106 43,940
13,390 13,088 8,065 375 34,918 38,466
14,850 11,874 5,880 1,735 34,339 35,013
7,120 7,891 5,505 1,435 21,951 24,283
7,385 7,454 2,250 1,180 18,269 21,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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