AoeStats
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Arena

515588552Analyzed
3v3 RM · 15d ago on Oct 23, 2026· 45m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Romans · Switzerland
1196
+15
🇨🇱 Franks · Chile
1177
+16
🇨🇭 Goths · Switzerland
1110
+18
vs
🇦🇷 Spanish · Argentina
1181
-17
🇨🇴 Goths · Colombia
1165
-16
🇵🇪 Franks · Peru
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,733 11:14 15:20 29:00 ⛏ Fast Castle
39 1,774 10:08 16:55 28:07 ⛏ Fast Castle
38 1,710 10:32 15:10 27:13 ⛏ Fast Castle
34 1,542 11:20 15:28 31:16 ⛏ Fast Castle
26 1,155 10:30 17:56 32:01 ⛏ Fast Castle
23 1,014 11:33 15:42 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,975 12,115 21,385 1,000 63,475 72,935
28,180 15,470 8,435 950 53,035 59,116
23,990 12,815 12,875 2,240 51,920 54,852
27,065 9,770 8,560 2,350 47,745 56,133
18,795 18,980 5,605 1,600 44,980 52,864
17,390 10,295 8,060 965 36,710 38,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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