AoeStats
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Lombardia

509812224Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 45m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1393
+16
🇺🇸 Portuguese · United States
1373
+17
🇺🇸 Hindustanis · United States
1327
+18
🇦🇷 Persians · Argentina
1551
-24
🇲🇽 Mongols · Mexico
1317
-14
🇲🇽 Cumans · Mexico
1288
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,757 11:00 14:59 34:44 ⛏ Fast Castle
30 1,351 9:39 13:30 32:19 ⛏ Fast Castle
25 1,151 8:51 20:00 34:05 ⚔ Scout Rush
21 969 11:23 24:27 39:46
20 906 9:03 21:34 — ⚔ Scout Rush
17 784 10:08 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,815 20,128 10,745 3,180 53,868 60,644
13,385 15,609 9,690 1,830 40,514 45,153
18,550 7,454 8,670 3,650 38,324 42,973
13,475 10,136 4,475 850 28,936 37,372
7,130 4,985 960 200 13,275 18,072
4,610 3,076 550 565 8,801 8,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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