AoeStats
← Borrego75

Nomad

520494397Analyzed
2v2 RM · 2d ago on Nov 12, 2026· 35m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Spanish · Guatemala
1029
+15
🇬🇹 Saracens · Guatemala
993
+16
vs
🇺🇸 Romans · United States
1005
-16
🇺🇸 Varangians · United States
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,255 14:46 26:47 — ⚔ M@A into Towers
28 984 14:50 24:11 — ⚔ Fish Boom into Towers FC
19 686 15:39 24:21 — ⛏ Fish Boom FC
15 529 17:55 25:45 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,945 8,605 2,900 2,425 22,875 23,483
7,710 6,224 1,510 1,100 16,544 20,196
7,340 6,170 2,020 300 15,830 18,551
5,330 5,520 1,095 2,110 14,055 14,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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