AoeStats
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African Clearing

513173786Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1217
+14
🇳🇱 Franks · Netherlands
1212
+14
🇨🇳 Goths · China
1192
+15
🇻🇳 Ethiopians · Vietnam
1156
+16
vs
🇮🇳 Berbers · India
1320
-20
🇩🇪 Saxons · Germany
1302
-19
🇷🇴 Vietnamese · Romania
1165
-15
🇩🇪 Slavs · Germany
885
-5
Player eAPM Actions Feudal Castle Imperial Opening
51 2,110 13:33 26:19 —
48 2,010 13:35 17:38 34:55 ⛏ Fast Castle
36 1,516 11:15 23:09 — ⚔ M@A Rush
35 1,447 13:31 17:51 — ⛏ Fast Castle
27 1,128 11:56 26:55 — ⚔ Archer Rush
27 1,128 13:38 18:47 37:21 ⛏ Fast Castle
22 930 13:34 28:37 — ⚔ Scout Rush
21 871 12:45 20:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,835 14,115 11,195 1,600 42,745 50,016
17,970 12,180 6,115 2,250 38,515 40,542
9,340 10,101 5,685 1,700 26,826 30,947
15,015 5,488 5,630 0 26,133 27,099
11,495 9,064 4,485 950 25,994 26,031
10,135 6,049 4,985 1,050 22,219 26,399
9,140 4,706 3,230 1,500 18,576 19,969
5,370 6,014 1,370 725 13,479 13,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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