AoeStats
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Arena

512644220Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 64m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1184
+14
🇦🇷 Poles · Argentina
1180
+14
🇻🇳 Berbers · Vietnam
1156
+15
🇨🇳 Persians · China
1129
+17
vs
🇹🇼 Inca · Taiwan
1170
-16
🇹🇼 Danes · Taiwan
1161
-16
🇹🇼 Persians · Taiwan
1130
-15
🇹🇼 Celts · Taiwan
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,291 12:00 19:15 — ⛏ Fast Castle
39 2,502 10:29 14:54 40:04 ⛏ Fast Castle
37 2,379 9:33 12:55 29:27 ⛏ Fast Castle
36 2,318 10:44 14:21 32:18 ⛏ Fast Castle
32 2,088 9:58 14:39 34:41 ⛏ Fast Castle
31 2,011 10:20 16:18 47:02 ⛏ Fast Castle
29 1,886 10:03 14:52 37:31 ⛏ Fast Castle
21 1,368 9:19 15:57 55:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,740 35,095 37,550 1,150 136,535 142,831
57,855 23,425 44,155 4,100 129,535 133,903
51,085 22,680 17,620 3,560 94,945 108,516
37,475 21,130 13,135 4,075 75,815 76,902
28,825 22,095 10,340 2,190 63,450 74,457
17,175 18,075 7,285 3,590 46,125 51,692
16,250 11,988 4,125 3,515 35,878 41,117
13,485 12,745 3,975 2,000 32,205 33,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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