AoeStats
← DeadlyEfficiency

African Clearing

511552460Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 23m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Maya · Hong Kong SAR China
1521
+13
🇦🇹 Vietnamese · Austria
1505
+14
🇨🇳 Danes · China
1459
+16
🇨🇳 Teutons · China
1335
+20
vs
🇨🇳 Varangians · China
1491
-17
🇨🇳 Saxons · China
1455
-16
🇺🇸 Mongols · United States
1438
-15
🇨🇳 Italians · China
1427
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,191 12:51 16:30 — ⛏ Fast Castle
50 1,205 13:22 17:32 — ⛏ Fast Castle
44 1,065 12:57 — — ⚔ Scouts into Fish Boom
43 1,021 12:50 16:44 — ⛏ Fast Castle
42 1,012 12:09 22:34 — ⚔ Archer Rush
41 982 12:02 20:30 — ⚔ Scout Rush
41 978 13:11 17:12 — ⛏ Fish Boom FC
40 954 13:06 16:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,100 4,825 1,400 810 12,135 12,277
6,270 4,569 300 300 11,439 11,448
5,900 4,055 1,125 300 11,380 11,269
4,765 4,371 1,210 200 10,546 10,472
4,775 3,311 1,445 950 10,481 10,034
5,025 3,650 150 455 9,280 9,918
4,330 2,817 1,220 100 8,467 8,552
3,630 2,975 250 325 7,180 7,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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