AoeStats
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Coastal Forest

512654478Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 7m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1513
+15
1512
+15
1498
+15
1497
+15
vs
🇫🇷 Shu · France
1526
-16
🇫🇷 Persians · France
1480
-15
🇨🇳 Berbers · China
1471
-15
🇺🇸 Varangians · United States
1465
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 569 — — —
65 474 — — — ⛏ Fish Boom
57 415 — — —
53 385 — — —
49 357 — — —
48 350 — — —
41 302 — — —
33 238 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 250 50 0 1,750 1,660
1,400 225 50 0 1,675 1,436
1,000 600 50 0 1,650 1,826
1,200 375 0 0 1,575 1,482
950 400 0 0 1,350 1,502
1,000 283 50 0 1,333 1,729
650 525 50 100 1,325 1,304
600 250 0 0 850 1,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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