AoeStats
← Mingus

Nomad

511229565Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 27m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
944
+13
🇩🇪 Vietnamese · Germany
923
+14
vs
🇳🇿 Cumans · New Zealand
900
-14
🇳🇿 Teutons · New Zealand
855
-31
Player eAPM Actions Feudal Castle Imperial Opening
22 615 15:02 19:28 — ⛏ Fast Castle
17 462 14:43 26:58 — ⛏ Fish Boom FC
9 249 20:58 27:05 — ⛏ Fish Boom FC
6 175 17:44 22:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,155 6,115 250 280 11,800 14,218
5,960 2,215 1,925 305 10,405 10,149
4,685 4,175 1,075 300 10,235 10,422
2,935 2,920 200 100 6,155 7,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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