AoeStats
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Black Forest

509824694Analyzed
4v4 RM · 19d ago on Sep 28, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1336
+13
🇲🇽 Britons · Mexico
1271
+16
🇧🇷 Tatars · Brazil
1267
+16
🇭🇰 Vietnamese · Hong Kong SAR China
1254
+17
vs
🇲🇽 Muisca · Mexico
1348
-19
🇻🇳 Persians · Vietnam
1252
-15
🇹🇼 Bengalis · Taiwan
1243
-14
🇹🇼 Danes · Taiwan
1240
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,413 15:23 18:53 31:55 ⛏ Fish Boom FC
36 1,775 12:07 19:34 32:07 ⛏ Fish Boom FC
33 1,611 10:28 21:38 36:34 ⚔ M@A into Archers
31 1,523 11:46 16:03 30:05 ⛏ Fast Castle
28 1,388 11:16 15:44 31:25 ⛏ Fast Castle
27 1,327 13:49 17:22 35:03 ⛏ Fish Boom FC
25 1,223 12:27 19:35 44:46 ⛏ Fast Castle
21 1,017 12:30 16:13 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,785 20,605 28,065 3,750 100,205 105,446
20,035 31,995 14,620 1,040 67,690 77,982
22,125 26,000 8,825 3,610 60,560 68,594
20,825 21,590 15,025 1,550 58,990 73,822
29,015 14,632 12,510 1,255 57,412 68,956
22,825 16,675 13,420 2,395 55,315 64,575
13,600 15,514 9,440 1,480 40,034 54,088
7,195 7,021 2,490 975 17,681 19,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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