AoeStats
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Arabia

515972645Analyzed
3v3 RM · 13d ago on Oct 24, 2026· 62m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
1355
+12
🇦🇹 Wei · Austria
1332
+13
🇦🇹 Huns · Austria
1165
+19
vs
🇺🇸 Jurchens · United States
1266
-15
🇬🇧 Teutons · United Kingdom
1254
-15
🇨🇭 Persians · Switzerland
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,923 10:09 25:59 55:22 ⚔ M@A into Skirms
40 2,505 9:20 20:48 40:48 ⚔ Scout Rush
37 2,314 10:10 26:14 59:21 ⚔ M@A into Archers
36 2,243 9:36 21:48 39:51 ⚔ Scout Rush
34 2,142 8:52 20:22 — ⚔ Scout Rush
28 1,733 10:38 14:21 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,130 22,150 32,615 3,100 108,995 113,644
37,350 14,363 23,960 4,435 80,108 83,811
29,930 17,334 21,135 2,250 70,649 79,295
18,535 19,719 15,235 2,280 55,769 61,202
29,150 12,230 10,260 2,150 53,790 55,811
17,620 11,895 7,155 200 36,870 40,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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