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Arabia

514342242Analyzed
4v4 RM · 20d ago on Oct 17, 2026· 23m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
1282
+12
🇦🇹 Vietnamese · Austria
1215
+15
🇦🇹 Huns · Austria
1200
+16
🇦🇹 Magyars · Austria
1155
+17
vs
🇨🇳 Franks · China
1242
-17
🇫🇷 Persians · France
1224
-16
🇨🇳 Goths · China
1193
-15
🇹🇼 Magyars · Taiwan
1109
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,090 10:16 — —
39 910 — — —
36 839 10:45 21:08 — ⚔ Scout Rush
33 752 9:40 — — ⚔ Archer Rush
30 702 10:29 16:58 — ⛏ Fast Castle
26 605 9:57 — — ⚔ Scout Rush
24 560 10:44 — — ⚔ Scout Rush
21 479 9:53 13:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,895 4,686 2,460 0 12,041 12,436
5,025 3,190 950 100 9,265 9,602
4,290 3,400 425 400 8,515 9,426
4,175 3,347 150 0 7,672 9,992
3,520 2,912 250 750 7,432 7,445
3,875 3,018 430 100 7,423 8,360
3,125 1,850 150 0 5,125 5,512
2,900 1,667 50 315 4,932 6,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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