AoeStats
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Nomad

512887854Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 23m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1137
+13
🇳🇴 Varangians · Norway
1124
+13
🇪🇸 Italians · Spain
1099
+14
🇹🇷 Franks · Türkiye
1091
+14
vs
🇬🇧 Mongols · United Kingdom
1152
-17
🇷🇺 Varangians · Russia
1044
-13
🇧🇪 Maya · Belgium
1041
-13
🇫🇷 Tatars · France
1000
-35
Player eAPM Actions Feudal Castle Imperial Opening
32 754 16:21 21:34 — ⛏ Fish Boom FC
31 728 14:12 — — ⚔ Fish Boom into Scouts
18 430 12:57 — — ⚔ Fish Boom into Scouts
6 140 — — —
4 83 — — —
3 81 — — —
3 61 — — —
2 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,420 6,520 1,155 100 13,195 14,378
5,125 5,040 100 100 10,365 10,930
4,170 2,445 290 100 7,005 7,320
550 840 50 100 1,540 850
0 725 0 200 925 375
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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