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African Clearing

512872270Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 59m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
1201
+10
🇦🇺 Lithuanians · Australia
1070
+16
🇷🇺 Saxons · Russia
1027
+17
🇩🇪 Turks · Germany
965
+21
vs
🇭🇰 Spanish · Hong Kong SAR China
1083
-17
🇹🇼 Mongols · Taiwan
1069
-16
🇮🇳 Georgians · India
1055
-16
🇪🇸 Hindustanis · Spain
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,873 13:45 17:12 48:18 ⛏ Fast Castle
29 1,712 14:58 19:32 45:56 ⛏ Fast Castle
29 1,742 15:52 21:02 48:16 ⛏ Fish Boom FC
26 1,564 12:57 23:14 44:57 ⛏ Fish Boom FC
21 1,274 16:05 26:00 43:40 ⚔ Scout Rush
18 1,061 15:24 20:28 38:24 ⛏ Fast Castle
16 960 13:41 52:12 — ⚔ Scouts into Skirms
15 907 14:01 20:30 48:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,235 22,023 23,685 950 91,893 98,128
30,220 29,671 14,535 5,175 79,601 86,678
39,030 20,045 10,285 950 70,310 85,486
29,355 17,645 11,525 5,630 64,155 71,858
22,755 23,190 12,695 3,765 62,405 71,967
22,780 14,100 12,750 3,040 52,670 63,958
17,250 10,283 7,230 2,000 36,763 41,251
18,405 15,451 1,980 870 36,706 37,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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