AoeStats
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Arena

513338490Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 17m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1080
+13
🇨🇦 Turks · Canada
1056
+14
🇨🇳 Turks · China
1021
+15
🇹🇼 Persians · Taiwan
923
+19
vs
🇭🇰 Goths · Hong Kong SAR China
1045
-17
🇲🇽 Slavs · Mexico
1035
-17
🇺🇸 Turks · United States
995
-15
🇺🇸 Bohemians · United States
930
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 720 13:09 17:07 — ⛏ Fast Castle
34 596 11:11 15:38 — ⛏ Fast Castle
31 542 10:30 — —
21 369 10:59 17:02 — ⛏ Fast Castle
17 293 — — —
12 205 — — —
12 205 — — —
5 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,375 1,840 250 0 9,465 10,444
3,500 1,570 630 125 5,825 6,162
3,275 1,945 200 0 5,420 6,381
3,100 1,785 200 0 5,085 6,683
1,050 175 50 0 1,275 1,308
950 150 0 0 1,100 1,195
500 250 0 0 750 745
200 303 50 0 553 244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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