AoeStats
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Arabia

511012285Analyzed
2v2 RM · 1mo ago on Oct 3, 2026· 55m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
887
+35
🇫🇷 Vikings · France
885
+35
vs
🇺🇦 Persians · Ukraine
903
-17
🇺🇦 Franks · Ukraine
858
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,061 9:54 21:18 39:24 ⚔ Scout Rush
50 2,809 11:15 19:23 — ⛏ Fast Castle
25 1,378 12:22 20:37 41:42 ⚔ M@A into Archers
16 877 17:46 50:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,340 14,932 17,645 3,120 57,037 72,283
26,660 16,104 8,015 3,650 54,429 57,971
13,505 8,920 5,360 2,550 30,335 39,212
4,775 5,440 250 505 10,970 13,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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