AoeStats
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Black Forest

513306566Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 47m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1123
+13
🇨🇴 Italians · Colombia
1100
+14
🇨🇴 Goths · Colombia
1089
+13
vs
🇨🇱 Turks · Chile
1071
-14
🇨🇱 Jurchens · Chile
1053
-14
🇨🇱 Chinese · Chile
1014
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,136 12:09 18:55 46:44 ⛏ Fast Castle
36 1,713 10:40 14:05 39:42 ⛏ Fast Castle
27 1,289 10:40 16:21 39:16 ⛏ Fast Castle
27 1,310 13:17 18:54 24:53 ◆ FC into Fast Imp
25 1,197 11:57 17:59 38:28 ⛏ Fast Castle
15 724 11:57 16:24 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,080 22,850 9,485 2,375 57,790 69,180
20,975 10,410 10,990 4,195 46,570 47,692
21,275 15,594 8,070 1,500 46,439 61,387
19,360 17,555 6,900 1,040 44,855 53,867
14,490 13,950 8,800 1,630 38,870 54,830
9,990 10,242 4,000 1,810 26,042 30,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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