AoeStats
← Patita de Pollo

African Clearing

511662653Analyzed
3v3 RM · 1mo ago on Oct 6, 2026· 63m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1129
+16
🇨🇴 Italians · Colombia
1099
+18
🇨🇴 Persians · Colombia
1088
+18
vs
🇲🇽 Berbers · Mexico
1330
-25
🇨🇴 Lithuanians · Colombia
1084
-15
🇳🇮 Burgundians · Nicaragua
999
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 4,185 13:57 19:00 42:44 ⛏ Fast Castle
30 1,926 11:53 29:34 42:37 ⚔ Scout Rush
30 1,879 15:06 24:59 35:39
29 1,842 15:21 23:24 48:21
17 1,091 14:43 52:04 — ⚔ Drush into Towers into Archers
13 850 14:17 21:16 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,565 25,768 13,085 4,070 73,488 76,635
34,620 13,945 7,020 2,510 58,095 73,899
20,955 22,751 11,575 1,965 57,246 60,249
20,705 17,375 9,935 3,375 51,390 56,776
22,850 15,622 6,995 3,090 48,557 51,640
6,475 6,077 730 680 13,962 13,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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