AoeStats
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African Clearing

517043199Analyzed
3v3 RM · 9d ago on Oct 28, 2026· 55m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1321
+13
🇹🇷 Khmer · Türkiye
1293
+14
🇹🇷 Burgundians · Türkiye
1288
+14
vs
🇮🇹 Huns · Italy
1310
-15
🇮🇹 Vietnamese · Italy
1273
-15
🇮🇹 Mongols · Italy
1182
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,743 13:03 19:12 40:27 ⚔ Scout Rush
32 1,762 13:36 17:38 50:59 ⛏ Fast Castle
30 1,651 12:38 23:45 42:57 ⚔ Scout Rush
27 1,516 13:01 19:17 40:41 ⛏ Fast Castle
26 1,456 13:21 19:02 — ⛏ Fast Castle
21 1,141 13:18 16:44 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,845 26,434 18,535 1,450 70,264 71,890
32,840 9,873 19,445 3,000 65,158 69,939
20,370 14,871 9,050 1,605 45,896 48,095
17,655 17,235 8,890 1,150 44,930 47,042
16,495 17,410 8,305 2,550 44,760 52,044
10,690 14,105 5,745 1,935 32,475 37,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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