AoeStats
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Oasis

516306312Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 22m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1382
+13
🇮🇪 Hindustanis · Ireland
1378
+13
🇨🇭 Japanese · Switzerland
1367
+13
🇫🇷 Celts · France
1291
+17
vs
🇦🇷 Bohemians · Argentina
1334
-15
🇮🇹 Magyars · Italy
1309
-14
🇧🇪 Inca · Belgium
1301
-14
🇨🇴 Jurchens · Colombia
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,407 9:23 22:23 — ⚔ Scout Rush
53 1,189 10:14 — — ⚔ Scout Rush
42 941 8:38 — — ⚔ Archer Rush
40 915 10:14 — — ⚔ Archer Rush
40 909 11:02 15:09 — ⛏ Fast Castle
30 687 9:15 — — ⚔ Scout Rush
30 679 9:47 — — ⚔ Scout Rush
30 686 9:50 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,855 3,136 1,610 200 10,801 10,662
5,920 4,091 150 0 10,161 11,010
4,080 4,205 1,830 0 10,115 10,478
6,305 3,069 350 0 9,724 10,692
5,385 2,610 820 290 9,105 10,849
4,955 3,276 250 0 8,481 10,874
3,915 3,680 150 125 7,870 8,932
3,850 2,174 430 0 6,454 6,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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