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515799586Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1312
+11
🇮🇹 Khmer · Italy
1287
+12
🇮🇹 Ethiopians · Italy
1187
+17
vs
🇹🇷 Burgundians · Türkiye
1212
-14
🇹🇷 Japanese · Türkiye
1203
-13
🇹🇷 Cumans · Türkiye
1188
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,082 10:10 23:23 34:21 ⚔ M@A into Skirms
33 1,432 9:38 13:29 33:54 ⛏ Fast Castle
33 1,411 9:57 26:02 — ⚔ Archers into Skirms
32 1,367 10:15 17:16 — ⛏ Fast Castle
29 1,265 10:05 14:08 31:05 ⛏ Fast Castle
25 1,094 11:28 23:48 35:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,430 9,057 10,265 2,910 41,662 50,998
17,940 11,730 5,155 1,215 36,040 39,734
13,300 8,536 6,135 200 28,171 33,771
12,240 9,947 3,910 750 26,847 29,064
10,400 9,309 4,050 1,600 25,359 27,661
10,515 9,651 3,880 665 24,711 29,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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