AoeStats
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MegaRandom

515791780Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 48m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1247
+18
🇧🇷 Malians · Brazil
1241
+18
🇬🇧 Vietnamese · United Kingdom
1226
+18
vs
🇮🇹 Teutons · Italy
1332
-20
🇮🇹 Berbers · Italy
1306
-19
🇮🇹 Italians · Italy
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,833 12:48 22:20 37:43 ⚔ Archer Rush
31 1,478 12:18 21:22 35:22 ⛏ Fast Castle
26 1,244 12:19 17:23 39:40 ⛏ Fast Castle
26 1,253 13:55 25:59 — ⚔ Scout Rush
25 1,210 15:34 22:40 36:22 ⚔ Archer Rush
23 1,116 14:36 19:50 41:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,880 17,135 13,055 2,660 58,730 68,493
21,535 13,120 9,375 2,955 46,985 49,474
15,345 16,105 13,175 950 45,575 47,228
15,870 14,936 7,225 2,330 40,361 44,929
12,300 10,789 5,660 1,255 30,004 32,704
12,170 11,566 3,310 1,075 28,121 33,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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