AoeStats
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Pilgrims

515775224Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 27m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1309
+12
🇮🇹 Vikings · Italy
1281
+13
🇮🇹 Italians · Italy
1165
+19
vs
🇹🇷 Ethiopians · Türkiye
1263
-16
🇹🇷 Wu · Türkiye
1220
-15
🇹🇷 Vikings · Türkiye
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,461 9:59 16:54 — ⛏ Fish Boom FC
25 696 12:44 19:03 — ⛏ Fish Boom FC
24 676 12:41 16:25 — ⛏ Fish Boom FC
20 566 9:25 23:36 — ⛏ Fish Boom into Fire Galleys FC
20 553 12:09 19:18 — ⛏ Fish Boom into Galleys FC
12 340 11:42 17:09 27:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,575 6,879 1,845 1,615 17,914 19,876
6,510 9,515 1,360 440 17,825 18,411
5,650 6,083 1,500 300 13,533 13,661
5,655 5,016 1,215 1,515 13,401 15,591
4,980 3,992 1,550 200 10,722 11,011
3,440 3,757 745 975 8,917 10,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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