AoeStats
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Oasis

515765310Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 60m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1295
+14
🇮🇹 Chinese · Italy
1266
+15
🇮🇹 Franks · Italy
1145
+20
vs
🇦🇹 Saracens · Austria
1278
-18
🇦🇹 Lithuanians · Austria
1267
-17
🇦🇹 Persians · Austria
1175
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,391 9:55 25:01 42:18 ⚔ Skirms into Archers
49 2,965 11:48 16:23 42:12 ⛏ Fast Castle
45 2,719 9:01 24:25 41:08 ⚔ Scout Rush
43 2,628 9:30 25:42 37:15 ⚔ Archers into Scouts
43 2,603 11:24 15:23 42:12 ⛏ Fast Castle
31 1,851 9:17 24:03 47:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,410 18,590 17,465 2,345 68,810 81,659
32,450 16,535 13,140 2,545 64,670 71,594
17,955 29,693 12,320 3,210 63,178 69,017
14,055 22,063 18,215 3,740 58,073 61,152
20,300 21,650 11,660 3,780 57,390 68,175
17,000 14,257 6,175 1,250 38,682 42,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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