AoeStats
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Black Forest

514261713Analyzed
2v2 RM · 3h ago on Oct 17, 2026· 35m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
1287
+12
🇮🇹 Turks · Italy
1257
+14
vs
🇳🇱 Vietnamese · Netherlands
1210
-13
🇵🇱 Hindustanis · Poland
1195
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,286 13:14 19:51 — ⛏ Fish Boom FC
26 915 11:47 16:19 — ⛏ Fish Boom FC
25 891 11:30 18:55 23:07 ⛏ Fish Boom FC into Fast Imp
25 875 13:03 16:58 31:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,460 10,712 5,005 500 28,677 31,224
12,445 8,528 4,870 1,840 27,683 34,421
10,660 9,952 2,885 1,005 24,502 24,876
8,020 6,534 5,235 875 20,664 20,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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