AoeStats
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Pilgrims

514257739Analyzed
2v2 RM · 16h ago on Oct 17, 2026· 35m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Varangians · Finland
1367
+13
🇨🇦 Byzantines · Canada
1287
+16
vs
🇮🇹 Dravidians · Italy
1302
-15
🇮🇹 Varangians · Italy
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,403 10:23 18:17 30:15 ⛏ Fish Boom into Fire Galleys FC
37 1,342 10:52 16:54 — ⛏ Fish Boom into Galleys FC
34 1,213 10:38 19:10 35:31 ⛏ Fish Boom into Fire Galleys FC
24 850 11:01 15:17 29:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,815 12,557 3,865 1,075 25,312 25,470
8,125 10,430 4,490 1,775 24,820 25,103
10,515 7,091 3,405 2,375 23,386 24,905
6,000 10,110 1,990 1,660 19,760 21,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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