AoeStats
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Nomad

514252584Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 35m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
1373
+13
🇦🇺 Dravidians · Australia
1365
+13
vs
🇮🇹 Varangians · Italy
1316
-14
🇮🇹 Vietnamese · Italy
1283
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,304 11:36 23:22 — ⛏ Fish Boom into Fire Galleys FC
45 1,584 13:41 19:16 27:46 ⛏ Fish Boom into Fire Galleys FC
25 899 13:16 17:32 34:40 ⛏ Fish Boom FC
25 891 13:09 24:02 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,095 14,486 4,360 1,050 30,991 32,026
13,155 7,395 7,750 285 28,585 28,883
10,885 12,599 1,950 620 26,054 27,061
8,015 10,227 3,100 1,005 22,347 23,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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