AoeStats
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Golden Pit

514246356Analyzed
2v2 RM · 6h ago on Oct 17, 2026· 46m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1300
+16
🇮🇹 Cumans · Italy
1265
+18
vs
🇯🇵 Dravidians · Japan
1338
-18
🇯🇵 Georgians · Japan
1271
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 3,015 9:44 23:40 42:52 ⚔ M@A into Archers
41 1,892 8:49 22:25 — ⚔ Scout Rush
32 1,456 9:08 21:44 36:25 ⛏ Fast Castle
28 1,302 9:26 27:16 44:17 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,290 12,939 3,240 1,600 59,069 61,106
18,140 16,824 5,800 200 40,964 43,061
17,445 12,874 5,450 2,675 38,444 41,652
16,030 9,659 5,035 1,310 32,034 32,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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