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Arena

514242400Analyzed
2v2 RM · 5h ago on Oct 17, 2026· 37m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1228
+19
🇫🇷 Lithuanians · France
1179
+21
vs
🇮🇹 Cumans · Italy
1320
-20
🇮🇹 Armenians · Italy
1285
-20
Player eAPM Actions Feudal Castle Imperial Opening
46 1,709 11:20 15:12 34:27 ⛏ Fast Castle
37 1,389 10:55 14:55 32:12 ⛏ Fast Castle
28 1,049 9:59 24:40 36:51 ⚔ Drush
26 969 9:57 24:44 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,855 12,230 7,845 1,280 35,210 38,116
16,355 9,380 5,740 3,160 34,635 38,503
13,920 14,800 5,070 510 34,300 41,072
13,645 9,950 3,255 1,150 28,000 36,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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