AoeStats
← Fatty

African Clearing

511472176Analyzed
2v2 RM · 10d ago on Oct 5, 2026· 58m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1077
+13
🇺🇸 Vietnamese · United States
960
+17
vs
🇺🇸 Vietnamese · United States
995
-15
🇺🇸 Persians · United States
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,661 14:25 28:30 42:42 ⚔ Archer Rush
22 1,306 14:38 19:31 48:48 ⛏ Fast Castle
19 1,135 13:26 32:52 — ⛏ Fast Castle
11 673 13:13 26:00 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,995 11,500 16,475 995 48,965 60,074
14,960 13,775 4,930 2,850 36,515 35,831
13,680 8,060 6,735 3,105 31,580 36,479
10,140 7,500 2,370 1,960 21,970 27,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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