AoeStats
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MegaRandom

510927724Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 35m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
958
+16
🇨🇴 Vietnamese · Colombia
956
+16
🇦🇷 Varangians · Argentina
971
-17
🇦🇷 Romans · Argentina
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,170 10:29 19:19 — ⚔ Fish Boom FC into Scouts
27 963 9:42 20:02 — ⚔ Archer Rush
20 702 10:50 18:11 — ⛏ Fast Castle
14 477 10:00 22:50 33:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,015 9,025 2,835 750 22,625 25,547
8,940 6,658 2,650 1,625 19,873 20,516
9,220 4,205 4,615 1,500 19,540 21,407
6,525 7,430 3,575 100 17,630 21,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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