AoeStats
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Arabia

511360780Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 48m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
881
+14
🇷🇺 Mongols · Russia
758
+19
vs
🇸🇮 Mongols · Slovenia
852
-17
🇷🇴 Franks · Romania
820
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 902 11:53 24:04 43:56 ⚔ M@A Rush
18 885 9:48 22:02 — ⚔ M@A Rush
17 844 9:59 16:52 — ⚔ FC into Scouts
16 778 9:47 32:11 —

Resources

Player Food Wood Gold Stone Spent Collected
16,730 10,510 8,135 1,665 37,040 40,956
9,935 6,425 2,265 1,710 20,335 21,846
9,250 4,750 4,140 950 19,090 20,389
6,820 7,856 2,835 1,100 18,611 19,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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