AoeStats
← Dalton

Black Forest

511600489Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 52m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1093
+17
🇹🇷 Burmese · Türkiye
1028
+19
vs
🇨🇾 Khmer · Cyprus
1103
-18
🇬🇧 Mongols · United Kingdom
1102
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 3,109 13:09 20:02 42:10 ⛏ Fast Castle
24 1,251 14:22 19:34 36:57 ⛏ Fast Castle
23 1,179 10:59 19:17 35:09 ⛏ Fast Castle
15 801 12:40 18:41 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,790 16,217 16,565 3,150 70,722 77,673
29,105 21,298 15,560 3,990 69,953 81,923
21,965 19,633 12,960 3,305 57,863 69,086
15,540 12,893 6,475 1,800 36,708 37,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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