AoeStats
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Yucatan

511554591Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 68m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
953
+16
🇹🇷 Teutons · Türkiye
947
+16
vs
🇹🇷 Ethiopians · Türkiye
990
-17
🇫🇷 Britons · France
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,276 11:17 16:26 42:24 ⛏ Fast Castle
27 1,836 10:22 17:29 35:20 ⚔ FC into Skirms
26 1,753 11:19 18:15 38:31 ⚔ FC into Archers
17 1,179 10:12 20:40 36:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,820 20,725 17,855 5,275 69,675 91,596
28,700 11,845 15,510 3,615 59,670 110,259
16,665 18,425 13,625 2,485 51,200 69,154
19,050 13,259 11,970 4,910 49,189 49,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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