AoeStats
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Arabia

511139529Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 56m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
996
+17
🇪🇸 Persians · Spain
976
+18
🇹🇷 Byzantines · Türkiye
967
+18
vs
🇦🇷 Cumans · Argentina
1066
-20
🇦🇷 Maya · Argentina
1010
-17
🇦🇷 Mongols · Argentina
972
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,923 10:54 26:46 — ⚔ Archer Rush
50 2,810 10:36 25:33 41:06 ⚔ Scout Rush
30 1,690 9:55 25:17 47:36 ⚔ Scout Rush
27 1,540 9:30 20:01 35:13 ⛏ Fast Castle
23 1,266 11:27 17:32 36:52 ⛏ Fast Castle
19 1,054 10:01 24:16 31:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,965 13,422 8,965 3,280 65,632 66,870
36,530 9,485 16,920 750 63,685 67,052
22,775 18,649 18,225 3,030 62,679 68,804
24,320 14,235 13,500 3,350 55,405 58,290
25,170 14,625 13,030 1,600 54,425 61,317
13,080 15,543 7,760 405 36,788 38,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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