AoeStats
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Arena

507401962Analyzed
2v2 RM · 16d ago on Sep 18, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1073
+16
🇺🇸 Bohemians · United States
1071
+16
🇨🇳 Franks · China
1143
-19
🇵🇪 Inca · Peru
987
-38
Player eAPM Actions Feudal Castle Imperial Opening
31 1,410 10:59 15:14 28:36 ⛏ Fast Castle
20 921 12:01 16:10 32:59 ⛏ Fast Castle
18 805 11:24 17:21 30:01 ⛏ Fast Castle
9 412 10:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,565 16,705 13,770 3,425 60,465 62,806
21,855 10,830 13,670 2,450 48,805 52,619
14,975 12,890 7,780 1,665 37,310 39,294
4,525 3,825 215 345 8,910 11,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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