AoeStats
← Khan Mofeta

Yucatan

511144076Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 24m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1023
+14
🇦🇷 Chinese · Argentina
1007
+15
🇦🇷 Goths · Argentina
983
+16
🇹🇷 Persians · Türkiye
948
+16
vs
🇮🇩 Teutons · Indonesia
992
-16
🇦🇷 Celts · Argentina
978
-15
🇭🇰 Khmer · Hong Kong SAR China
977
-15
🇲🇽 Bohemians · Mexico
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 718 10:22 16:18 — ⛏ Fast Castle
24 577 11:43 16:32 — ⚔ Archer Rush
21 507 12:32 16:14 — ⛏ Fast Castle
17 427 11:31 — — ⚔ Towers into Archers
15 359 13:45 16:32 — ⛏ Fast Castle
14 346 12:23 17:20 — ⛏ Fast Castle
12 298 23:33 — —
6 150 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,365 5,104 975 750 13,194 14,024
5,425 4,380 200 1,065 11,070 12,067
4,295 3,977 1,475 110 9,857 11,380
4,100 4,440 790 300 9,630 11,466
3,525 2,735 1,340 250 7,850 8,068
3,005 2,210 1,140 1,125 7,480 8,251
2,400 1,480 50 0 3,930 6,985
1,150 410 50 0 1,610 3,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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