AoeStats
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MegaRandom

510143162Analyzed
2v2 RM · 17d ago on Sep 29, 2026· 56m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1082
+12
🇪🇸 Franks · Spain
1049
+14
vs
🇩🇪 Teutons · Germany
1000
-40
🇩🇪 Vietnamese · Germany
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
27 1,551 9:57 18:29 54:02 ⛏ Fast Castle
26 1,494 11:58 16:19 35:59 ⚔ FC into Skirms
19 1,045 11:20 15:49 41:02 ⛏ Fast Castle
16 917 10:22 17:38 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,555 15,845 12,840 2,350 53,590 79,683
25,255 14,276 12,320 1,150 53,001 54,900
13,680 13,620 3,785 2,490 33,575 33,877
14,415 14,449 1,830 1,295 31,989 32,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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