AoeStats
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Arena

518537726Analyzed
4v4 RM · 7d ago on Nov 3, 2026· 53m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1757
+11
🇵🇱 Saxons · Poland
1684
+14
🇨🇳 Slavs · China
1667
+14
🇬🇧 Gurjaras · United Kingdom
1620
+16
vs
🇹🇷 Khmer · Türkiye
1671
-15
🇹🇷 Teutons · Türkiye
1663
-15
🇹🇷 Persians · Türkiye
1618
-13
🇹🇷 Hindustanis · Türkiye
1590
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,401 10:01 13:32 28:16 ⛏ Fast Castle
61 3,257 10:00 14:33 29:37 ⛏ Fast Castle
48 2,554 11:15 14:50 26:29 ⛏ Fast Castle
44 2,371 11:39 15:00 27:32 ⛏ Fast Castle
44 2,351 10:08 14:28 28:59 ⛏ Fast Castle
41 2,201 10:22 13:59 27:19 ⛏ Fast Castle
37 1,996 9:03 24:12 35:49 ⚔ Towers FC
29 1,552 10:04 14:02 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,820 40,900 25,025 955 107,700 113,785
30,855 47,735 25,735 1,990 106,315 109,564
41,605 25,680 18,770 6,900 92,955 96,402
37,810 25,502 23,005 950 87,267 92,571
40,995 22,980 20,210 950 85,135 90,558
31,150 25,680 24,975 2,850 84,655 92,990
25,910 25,265 12,755 1,830 65,760 73,397
17,945 19,940 8,105 4,765 50,755 57,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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