AoeStats
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Arena

509539883Analyzed
2v2 RM · 18d ago on Sep 27, 2026· 27m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
938
+16
🇨🇴 Bohemians · Colombia
915
+17
vs
🇦🇺 Tupi · Australia
943
-17
🇺🇸 Turks · United States
921
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 756 12:28 16:04 — ⛏ Fast Castle
16 438 12:18 16:51 21:42 ◆ FC into Fast Imp
15 425 11:33 16:22 — ⛏ Fast Castle
13 355 13:15 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,080 4,121 1,520 2,050 13,771 15,746
5,860 4,555 1,685 890 12,990 14,579
5,075 3,415 1,005 1,400 10,895 13,634
4,670 2,730 1,300 0 8,700 10,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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