AoeStats
← NightmarysCZE

MegaRandom

512468024Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 47m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1001
+15
🇦🇷 Byzantines · Argentina
939
+31
vs
🇹🇷 Saracens · Türkiye
1057
-19
🇹🇷 Franks · Türkiye
914
-38
Player eAPM Actions Feudal Castle Imperial Opening
59 2,774 15:56 29:08 — ⚔ Scout Rush
25 1,197 17:28 29:13 44:38 ⚔ Skirmisher Rush
23 1,101 13:35 24:59 39:44 ⚔ Archers into Skirms
14 655 20:00 31:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,150 14,080 4,290 400 31,920 33,970
14,980 10,621 5,365 950 31,916 33,689
12,995 8,480 5,095 300 26,870 31,811
12,990 6,295 2,285 225 21,795 23,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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