AoeStats
← Maitre Zeno

Black Forest

511506639Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 29m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1245
+14
🇧🇪 Vietnamese · Belgium
1229
+15
🇨🇿 Britons · Czechia
1226
+15
🇹🇼 Italians · Taiwan
1216
+16
vs
🇩🇪 Poles · Germany
1282
-19
🇨🇳 Wu · China
1192
-14
🇩🇪 Britons · Germany
1188
-14
🇦🇷 Khmer · Argentina
1167
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,199 12:00 — — ⚔ Scout Rush
22 657 15:23 20:13 — ⛏ Fast Castle
21 640 13:20 23:18 — ⚔ Archer Rush
18 530 11:50 18:40 23:04 ◆ FC into Fast Imp
17 507 — — —
14 420 12:20 16:35 — ⛏ Fast Castle
11 332 — — —
7 208 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,725 7,415 4,400 0 19,540 19,862
13,545 5,399 50 5 18,999 21,239
5,475 8,894 3,895 0 18,264 19,555
4,425 5,100 3,320 0 12,845 17,325
5,070 3,875 655 950 10,550 11,161
1,050 562 50 0 1,662 1,931
900 358 50 0 1,308 1,822
900 273 50 0 1,223 1,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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