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Black Forest

512365043Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1069
+14
🇨🇳 Spanish · China
1010
+16
🇮🇩 Dravidians · Indonesia
993
+17
🇹🇼 Chinese · Taiwan
964
+35
vs
🇨🇳 Bulgarians · China
1032
-17
🇨🇳 Portuguese · China
1032
-17
🇺🇸 Berbers · United States
1003
-16
🇧🇪 Italians · Belgium
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,650 11:22 15:24 30:35 ⛏ Fast Castle
28 1,327 12:07 16:20 31:56 ⛏ Fast Castle
22 1,006 13:25 18:56 32:14 ⛏ Fast Castle
20 948 11:49 17:12 33:48 ⛏ Fast Castle
19 894 11:17 16:24 29:25 ⛏ Fast Castle
17 807 10:57 17:18 30:11 ⛏ Fast Castle
15 686 15:35 22:26 32:51 ⛏ Fast Castle
13 615 16:33 21:03 28:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,320 28,111 11,310 4,175 74,916 85,301
28,080 14,375 17,970 2,700 63,125 76,164
27,045 14,770 12,730 950 55,495 65,102
25,245 11,770 14,160 1,500 52,675 59,110
22,325 15,080 6,570 1,915 45,890 53,682
19,755 10,931 9,925 2,985 43,596 56,304
13,025 9,470 5,850 850 29,195 39,168
10,770 9,770 4,125 2,095 26,760 31,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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